Being able to sort and filter by different categories of items, rarities, etc. Players need to manually cycle through all 100 items (if full) to find an item they deem expendable. Lastly, there are no filtering options to expedite the process. Allowing players to drop a specific amount would have allowed for more precise and customized inventory management. If the player wants to open an inventory spot by dropping (or selling) one of the seven spots occupied by Sparker, all 100 would need to be dropped. Also, there is no consistency in this numbering system, as players can obtain 100 Sparker before needing to use another inventory spot, whereas meat can cap at 25 before needing another spot.įurthermore, when dropping items (holding triangle), there is no option to drop a partial amount of these arbitrary numbers. For example, the first seven items seen in the screenshot below (Sparker) are all the same, but once the player collects 100 of that item, a new inventory spot must be used. Although there is color added to some of the icons on other tabs, the resources tab only has rarity-based coloring, which does not help the player to quickly identify items at a glance.Īnother reason the “Resources” tab can become overbearing when the player has many items is because items cap at arbitrary numbers. Visually, the iconography does not do a great job of differentiating the many items on screen. While all sections of the inventory have this layout, the burden of manageability is especially apparent in the “Resources” tab due to the high capacity. Upon first opening the “Inventory” tab, the player is presented with a grid-style layout. Anyone who has ever played a RPG knows the feeling of a full inventory, but Horizon Zero Dawn makes dealing with this a chore. Although I was constantly using many of the items, I quickly filled my inventory (resources are capped at 100) and was routinely looking to remove/drop things when finding newly-dropped items. Being a player who prefers not running out of necessary items for crafting, I initially invested in perks that allowed me to gather more resources from loot drops. Horizon Zero Dawn allows players to pursue a few different paths when it comes to assigning skill points on the skill tree. General navigation and usability of “Inventory” and “Resources” tabs cumbersome It is not a comprehensive review of the UI or the game overall, rather a focused analysis of the “Inventory” tab and some pain points encountered during my playthrough. ![]() This post will look at some issues with inventory management in Horizon Zero Dawn.
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